17 #ifndef SDF_PARTICLE_EMITTER_HH_ 18 #define SDF_PARTICLE_EMITTER_HH_ 22 #include <ignition/math/Pose3.hh> 23 #include <ignition/math/Vector3.hh> 27 #include "sdf/sdf_config.h" 33 inline namespace SDF_VERSION_NAMESPACE {
35 struct PoseRelativeToGraph;
76 public: std::string Name()
const;
82 public:
void SetName(
const std::string &_name);
100 public:
bool SetType(
const std::string &_typeStr);
104 public: std::string TypeStr()
const;
109 public:
bool Emitting()
const;
114 public:
void SetEmitting(
bool _emitting);
119 public:
double Duration()
const;
124 public:
void SetDuration(
double _duration);
129 public:
double Lifetime()
const;
135 public:
void SetLifetime(
double _duration);
139 public:
double Rate()
const;
144 public:
void SetRate(
double _rate);
149 public:
double ScaleRate()
const;
155 public:
void SetScaleRate(
double _scaleRate);
159 public:
double MinVelocity()
const;
164 public:
void SetMinVelocity(
double _vel);
168 public:
double MaxVelocity()
const;
173 public:
void SetMaxVelocity(
double _vel);
189 public: ignition::math::Vector3d Size()
const;
196 public:
void SetSize(
const ignition::math::Vector3d &_size);
200 public: ignition::math::Vector3d ParticleSize()
const;
206 public:
void SetParticleSize(
const ignition::math::Vector3d &_size);
214 public: ignition::math::Color ColorStart()
const;
219 public:
void SetColorStart(
const ignition::math::Color &_colorStart);
227 public: ignition::math::Color ColorEnd()
const;
232 public:
void SetColorEnd(
const ignition::math::Color &_colorEnd);
242 public: std::string ColorRangeImage()
const;
247 public:
void SetColorRangeImage(
const std::string &_image);
251 public: std::string Topic()
const;
255 public:
void SetTopic(
const std::string &_topic);
261 public:
const ignition::math::Pose3d &RawPose()
const;
266 public:
void SetRawPose(
const ignition::math::Pose3d &_pose);
272 public:
const std::string &PoseRelativeTo()
const;
278 public:
void SetPoseRelativeTo(
const std::string &_frame);
293 public:
const sdf::Material *
Material()
const;
297 public:
void SetMaterial(
const sdf::Material &_material);
301 public:
const std::string &FilePath()
const;
305 public:
void SetFilePath(
const std::string &_filePath);
311 private:
void SetXmlParentName(
const std::string &_xmlParentName);
317 private:
void SetPoseRelativeToGraph(
318 sdf::ScopedGraph<PoseRelativeToGraph> _graph);
326 IGN_UTILS_IMPL_PTR(dataPtr)
This class contains visual material properties.
Definition: Material.hh:45
A description of a particle emitter, which can be attached to a link.
Definition: ParticleEmitter.hh:59
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:106
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system_util.hh:41
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:53
class SDFORMAT_VISIBLE Element
Definition: Element.hh:49
SemanticPose is a data structure that can be used by different DOM objects to resolve poses on a Pose...
Definition: SemanticPose.hh:54
ParticleEmitterType
The set of particle emitter types.
Definition: ParticleEmitter.hh:41
namespace for Simulation Description Format parser
Definition: Actor.hh:33